Sınıflar ve Kökenler
Sınıflar
Kökenler

Assassin

Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.

3

+75% Crit Damage & +5% Crit Chance

6

+150% Crit Damage & +20% Crit Chance

9

+225% Crit Damage & +30% Crit Chance

Blademaster

Blademasters have a 35% chance to strike additional times each attack.

3

1 additional strike

6

2 additional strikes

9

4 additional strikes

Brawler

Brawlers receive bonus maximum health.

2

+250 Bonus health

4

+500 Bonus health

6

+900 Bonus health

Elementalist

Elementalists gain double mana from attacks.

3

At the start of combat, summon an Elemental. Elemental has 2200 health, 40 armor & 100 Attack Damage.

Guardian

2

At the start of combat, all adjacent allies receive +45 armor. Stacks any number of times.

Gunslinger

After attacking, Gunslingers have a 50% chance to fire additional attacks.

2

Attack 1 additional random enemy.

4

Attack 2 additional random enemies in range.

6

Attack 4 additional random enemies in range.

Knight

Your team ignores damage from all sources.

2

15 damage

4

35 damage

6

60 damage

Ranger

Rangers have a chance to double their attack speed for the next 3s.

2

25% chance

4

70% chance

Shapeshifter

Shapeshifters gain bonus maximum Health when they transform.

3

+60% bonus max health

6

+100% bonus max health

Sorcerer

Sorcerers gain double mana from attacking and allies have increased spell damage.

3

+40% Ability Power

6

+100% Ability Power

9

+175% Ability Power

Demon

Demons basic attacks have a 40% chance to burn 20 mana from their target and return mana to the attacker.

2

Return 15 mana back to attacker

4

Return 30 mana back to attacker

6

Return 45 mana back to attacker

Dragon

2

Dragons are immune to 75% Magic damage

Exile

1

If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health.

Glacial

On hit, Glacials have a chance to stun for 1.5s.

2

20% chance

4

33% chance

6

50% chance

Hextech

When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 7 seconds

2

Within 1 hex

4

Within 2 hexes

Imperial

Imperials deal Double Damage.

2

1 random Imperial

4

All Imperials

Noble

Nobles grant +50 Armor and Magic Resist and heal for 30 on hit

3

1 random ally

6

All allies

Ninja

Ninjas gain a percentage of Attack Damage.

1

1 Ninja only: Ninja gains +50 Attack Damage & Ability Power

4

4 Ninjas: All Ninjas gain +80 Attack Damage & Ability Power

Pirate

3

Earn up to 4 additional gold after combat against another player.

Phantom

2

Curse a random enemy at the start of combat, setting their HP to 100.

Robot

1

Robots start combat at full mana

Void

2

1 Random Void unit deals True Damage.

4

All Void units deal True Damage.

Wild

Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10% Attack Speed.

2

Wild allies only

4

All allies and their basic attacks can't miss

Yordle

Attacks against ally Yordles have a chance to miss.

3

30% chance to miss

6

60% chance to miss

9

90% chance to miss