Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
+75% Crit Damage & +5% Crit Chance
+150% Crit Damage & +20% Crit Chance
+225% Crit Damage & +30% Crit Chance
Blademasters have a 35% chance to strike additional times each attack.
1 additional strike
2 additional strikes
4 additional strikes
Brawlers receive bonus maximum health.
+250 Bonus health
+500 Bonus health
+900 Bonus health
Elementalists gain double mana from attacks.
At the start of combat, summon an Elemental. Elemental has 2200 health, 40 armor & 100 Attack Damage.
At the start of combat, all adjacent allies receive +45 armor. Stacks any number of times.
After attacking, Gunslingers have a 50% chance to fire additional attacks.
Attack 1 additional random enemy.
Attack 2 additional random enemies in range.
Attack 4 additional random enemies in range.
Your team ignores damage from all sources.
Rangers have a chance to double their attack speed for the next 3s.
Shapeshifters gain bonus maximum Health when they transform.
+60% bonus max health
+100% bonus max health
Sorcerers gain double mana from attacking and allies have increased spell damage.
+40% Ability Power
+100% Ability Power
+175% Ability Power
Demons basic attacks have a 40% chance to burn 20 mana from their target and return mana to the attacker.
Return 15 mana back to attacker
Return 30 mana back to attacker
Return 45 mana back to attacker
Dragons are immune to 75% Magic damage
If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health.
On hit, Glacials have a chance to stun for 1.5s.
When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 7 seconds
Within 1 hex
Within 2 hexes
Imperials deal Double Damage.
1 random Imperial
Nobles grant +50 Armor and Magic Resist and heal for 30 on hit
1 random ally
Ninjas gain a percentage of Attack Damage.
1 Ninja only: Ninja gains +50 Attack Damage & Ability Power
4 Ninjas: All Ninjas gain +80 Attack Damage & Ability Power
Earn up to 4 additional gold after combat against another player.
Curse a random enemy at the start of combat, setting their HP to 100.
Robots start combat at full mana
1 Random Void unit deals True Damage.
All Void units deal True Damage.
Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10% Attack Speed.
Wild allies only
All allies and their basic attacks can't miss
Attacks against ally Yordles have a chance to miss.
30% chance to miss
60% chance to miss
90% chance to miss