Sparring Gloves
+10%
Crit Chance
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Extra 10% Crit chance and 10% Dodge chance. This item takes all three item slots. On round begin, copy two random items.
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Critical Strikes deal +150% damage.
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Wearer's abilities can critically strike.
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On death, this jumps to an allied champion and grants an additional 20% Attack Speed & Critical Strike chance.
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At round start, the wearer randomly gains either 40% increased damage or 40 life on hit.
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On dodge, create an expandable zone that lowers Attack Speed by 35%.
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Prevents the next crowd control effect applied to the wearer. Refreshes every 3 seconds.
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The wearer starts combat with a spell shield. Stun the enemy that breaks the shield.
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Extra 10% Crit chance and 10% Dodge chance. Wearer is also a Yordle.
B.F. Sword
+15
Attack Damage
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Critical Strikes deal +150% damage.
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On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
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Heal for 25% of all damage dealt.
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Attacks deal an additional 5% enemy max Health as True Damage.
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After casting, gain 15% of max mana per attack.
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Revives champ with 500 HP after 2 seconds.
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Attacks heal for 40% of damage.
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On start of combat, allies 2 spaces to the left and right gain +15% Attack Speed.
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Wearer is also an Assassin.
Needlessly Large Rod
+20%
Spell Damage
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Wearer's abilities can critically strike.
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Heal for 25% of all damage dealt.
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Wearer's Ability Damage increased by 50%.
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Attacks give 5% Attack Speed. Stacks infinitely.
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Deal 180 splash damage on ability hit.
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On start of combat, allies 2 spaces to the left and right gain 300 shield for 7s.
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Whenever an enemy casts a spell they take 125 true damage.
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Spells burn for 20% of max HP over 10s and reduce healing by 80%.
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Wearer is also a Sorcerer.
Recurve Bow
+20%
Attack Speed
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On death, this jumps to an allied champion and grants an additional 20% Attack Speed & Critical Strike chance.
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Attacks deal an additional 5% enemy max Health as True Damage.
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Attacks give 5% Attack Speed. Stacks infinitely.
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Attack Range is doubled.
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Every 3rd attack deals 100 splash magical damage to 3 enemies.
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Wearer dodges all Critical Strikes (including ability crits).
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Attacks have a 20% chance to Shrink (-1 enemy star, down to level 0).
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Attacks deal 3% Max Health to target and adjacent enemies behind them.
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Wearer is also a Blademaster.
Tear of the Goddess
+20
Starting Mana
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At round start, the wearer randomly gains either 40% increased damage or 40 life on hit.
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After casting, gain 15% of max mana per attack.
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Deal 180 splash damage on ability hit.
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Every 3rd attack deals 100 splash magical damage to 3 enemies.
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Regain 20 mana each time a spell is cast
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Adjacent enemies lose 35% Attack Speed.
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Attacks have a 33% chance to prevent enemy champion from gaining mana for 4 seconds.
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At 25% health heal all nearby allies for 1500 HP.
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Wearer is also a Demon.
Chain Vest
+20
Armor
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On dodge, create an expandable zone that lowers Attack Speed by 35%.
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Revives champ with 500 HP after 2 seconds.
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On start of combat, allies 2 spaces to the left and right gain 300 shield for 7s.
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Wearer dodges all Critical Strikes (including ability crits).
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Adjacent enemies lose 35% Attack Speed.
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Reflect 100% of of physical damage mitigated as Magic Damage.
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Attacks have a 33% to disarm for 3s.
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Attacks burn for 20% of max HP over 10s and reduce healing by 80%.
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Wearer is also a Knight.
Negatron Cloak
+20
Magic Resist
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Prevents the next crowd control effect applied to the wearer. Refreshes every 3 seconds.
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Attacks heal for 40% of damage.
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Whenever an enemy casts a spell they take 125 true damage.
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Attacks have a 20% chance to Shrink (-1 enemy star, down to level 0).
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Attacks have a 33% chance to prevent enemy champion from gaining mana for 4 seconds.
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Attacks have a 33% to disarm for 3s.
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75% resistance to magic damage.
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On start of combat banish an enemy for 6 seconds.
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Attacks hit 1 additional enemy. This extra hit does 75% damage and applies on-hit effects.
Giant's Belt
+200
Health
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The wearer starts combat with a spell shield. Stun the enemy that breaks the shield.
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On start of combat, allies 2 spaces to the left and right gain +15% Attack Speed.
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Spells burn for 20% of max HP over 10s and reduce healing by 80%.
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Attacks deal 3% Max Health to target and adjacent enemies behind them.
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At 25% health heal all nearby allies for 1500 HP.
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Attacks burn for 20% of max HP over 10s and reduce healing by 80%.
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On start of combat banish an enemy for 6 seconds.
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Regenerate 6% missing Health per second.
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Wearer is also a Glacial.
Spatula
It must do something...
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Extra 10% Crit chance and 10% Dodge chance. Wearer is also a Yordle.
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Wearer is also an Assassin.
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Wearer is also a Sorcerer.
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Wearer is also a Blademaster.
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Wearer is also a Demon.
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Wearer is also a Knight.
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Attacks hit 1 additional enemy. This extra hit does 75% damage and applies on-hit effects.
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Wearer is also a Glacial.
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Gain +1 to team size.